All Abilities unlock at level 3
Active Abilities
- Super Speed, Hunter’s Instinct, and Deadeye received tuning for duration and effectiveness to enhance tactical versatility.
- Shield Dome now offers better utility for defensive plays.
Passive Abilities
- Melee and vehicle speed enhancements for aggressive and mobile players.
- Adjustments to grenade damage (dealt and received).
- Healing and revive timings slightly nerfed for better balance.
Auto Abilities
- Health-based shield regen, revive boosts, and damage-triggered effects added for smoother, reactive gameplay.
- New kill-reward and enemy-reveal mechanics promote aggressive and intel-focused play.