Abilities - TestLab

All Abilities unlock at level 3

Active Abilities

  • Super Speed, Hunter’s Instinct, and Deadeye received tuning for duration and effectiveness to enhance tactical versatility.
  • Shield Dome now offers better utility for defensive plays.

Passive Abilities

  • Melee and vehicle speed enhancements for aggressive and mobile players.
  • Adjustments to grenade damage (dealt and received).
  • Healing and revive timings slightly nerfed for better balance.

Auto Abilities

  • Health-based shield regen, revive boosts, and damage-triggered effects added for smoother, reactive gameplay.
  • New kill-reward and enemy-reveal mechanics promote aggressive and intel-focused play.