📄

Closed Beta v0.32

Tech:

  • Reduced frame rate hitches
  • Updated audio import settings
  • Fixed tree and rock shadow disappear bug

Content:

  • Updated model and texture on Toofan
  • Updated Mech Balika store animation
  • Updated model for 4x-2x variable scope
  • Added three new Rare skins for Kismet K-10
  • Added new in-game wait lobby
  • Added better indicators to telegraph negative spaces in the map to caution the player against falling to their death
  • Updated grass system and added colours to the grass on Virlok
  • Replaced structures around Virlok with more optimized structures that have more Indo-futuristic identity

Product:

  • Added push notifications system
  • Added Google sign in feature

Gameplay:

  • Added aggressive, balanced and hotspot variety in loot distribution for a more competitive loot distribution
  • Hotspot loot zones are now marked with a purple circle
  • Reduced Nirvana damage rates
  • Updated Nirvana progression parameters
  • Changed Cosmium channel time from 9 to 10 seconds
  • Added Jump to Run and Slide to Jump transitions for smoother movement
  • Made changes to Toofan for quicker turning sensitivity and acceleration
  • Added directional damage overlay to the HUD
  • Fixed damage indicator showing up while bleeding out when downed bug
  • Fixed invisible player bug
  • Fixed position for slide particle fx
  • Weapon balance updates (same as the earlier patch, ignore if read already)
    • SFR-4
      • Buffed ROF from 490 -> 500
      • Buffed Burst interval from 0.157 -> 0.2
      • Buffed damage from 15 -> 16
    • Judgement
      • Buffed damage from 60 -> 62
      • Buffed reload from 2.0 -> 1.8
      • Buffed ADS Mobility multiplier from 0.55 -> 0.65
      • 4x to 2x variable scope now compatible with Judgement
    • R4-FTR
      • Buffed Default Multiplier scale from 0.975 to 1
      • Buffed ADS Multiplier scale from 0.55 to 0.7
      • Nerfed Damage from 12 -> 11
    • V-Fury
      • Buffed ROF from 697 to 775
      • Buffed magazine amount
        • Magazine Tier 0 : 25 -> 27
        • Magazine Tier 1 : 27 -> 30
        • Magazine Tier 2 : 30 -> 33
        • Magazine Tier 3 : 35 -> 37
    • Vantage
      • Buffed ROF from 40 -> 50
      • Buffed special attachment to affect base damage : 65 -> 68
    • Vigil
      • Buffed Damage from 45 -> 50
    • Kismet
      • Nerfed Damage from 12 -> 10
      • Nerfed Min Angle from 3 -> 4
      • Nerfed Shotgun pellet pattern by adding extra gap through length and height