Tech:
- Reduced frame rate hitches
- Updated audio import settings
- Fixed tree and rock shadow disappear bug
Content:
- Updated model and texture on Toofan
- Updated Mech Balika store animation
- Updated model for 4x-2x variable scope
- Added three new Rare skins for Kismet K-10
- Added new in-game wait lobby
- Added better indicators to telegraph negative spaces in the map to caution the player against falling to their death
- Updated grass system and added colours to the grass on Virlok
- Replaced structures around Virlok with more optimized structures that have more Indo-futuristic identity
Product:
- Added push notifications system
- Added Google sign in feature
Gameplay:
- Added aggressive, balanced and hotspot variety in loot distribution for a more competitive loot distribution
- Hotspot loot zones are now marked with a purple circle
- Reduced Nirvana damage rates
- Updated Nirvana progression parameters
- Changed Cosmium channel time from 9 to 10 seconds
- Added Jump to Run and Slide to Jump transitions for smoother movement
- Made changes to Toofan for quicker turning sensitivity and acceleration
- Added directional damage overlay to the HUD
- Fixed damage indicator showing up while bleeding out when downed bug
- Fixed invisible player bug
- Fixed position for slide particle fx
- Weapon balance updates (same as the earlier patch, ignore if read already)
- SFR-4
- Buffed ROF from 490 -> 500
- Buffed Burst interval from 0.157 -> 0.2
- Buffed damage from 15 -> 16
- Judgement
- Buffed damage from 60 -> 62
- Buffed reload from 2.0 -> 1.8
- Buffed ADS Mobility multiplier from 0.55 -> 0.65
- 4x to 2x variable scope now compatible with Judgement
- R4-FTR
- Buffed Default Multiplier scale from 0.975 to 1
- Buffed ADS Multiplier scale from 0.55 to 0.7
- Nerfed Damage from 12 -> 11
- V-Fury
- Buffed ROF from 697 to 775
- Buffed magazine amount
- Magazine Tier 0 : 25 -> 27
- Magazine Tier 1 : 27 -> 30
- Magazine Tier 2 : 30 -> 33
- Magazine Tier 3 : 35 -> 37
- Vantage
- Buffed ROF from 40 -> 50
- Buffed special attachment to affect base damage : 65 -> 68
- Vigil
- Buffed Damage from 45 -> 50
- Kismet
- Nerfed Damage from 12 -> 10
- Nerfed Min Angle from 3 -> 4
- Nerfed Shotgun pellet pattern by adding extra gap through length and height